Apparently, there aren't enough customers. Help. Tourism has always been funny, your tourism and leisure districts simply might be too big, I've found that large areas of tourism especially work ok for a bit then slowly start to die, like your city isn't a hot tourist destination anymore in the world of CS. https://steamcommunity.com/sharedfiles/filedetails/?id=1884687120. Saying that though I recently finished an archipelago city with tourism spread along the beachfront and a small bit on another island, bits of leisure dotted around. For residential, it can mean anything from basic services (like healthcare) to something more complicated (like land value). What kind of residential (low or high density) do you have zoned and what kind of commercial (low or high) do you have zoned? You first have to understand the industry production chain, which is actually problematic because the developers forgot, for years now, to add RAW items, to the overlay. Directly connecting the zones with buses or subways also helps a lot. These solutions aren't sure-fire, but they have worked for me on occasion and will hopefully help you as well. tldr: your districts might be too big and not have enough "attractions". In cities that have this full chain, traffic happens inside the city, and inside the industry zones, with only the goods transported to commercial zones. All of my commercial buildings are saying they dont have customers when i have 35,000 pop, free public transport, they're surrounded by residential and have road access, this only started recently and i've been only building roads this session. People won't be leaving your city in droves right away, but they will in time. This can mean a few things, based on whether your residential or industrial buildings are giving you the notification. I keep commercial and industrial at around the halfway point. Which creates addition traffic. What continues to perplex me is that this message even appeared in zones that were right next to metro and bus stops and that the commercial demand is just below half. My guess is it's very low which means that the stores have too few customers. industries in their cities. If you also produce oil, ore, forest etc. Try to keep it around 10%. In fact, sometimes it makes no sense at all. Land values are more tricky to pinpoint as the problem, and more often than not people just want places to spend their leisure time. Only by building producers and users of goods, right next to each other, do you eliminate lengthy trucks rides of your goods. If you're getting a large number of residential buildings crying for more services, check to make sure they have the following in their area: You can check healthcare, police, fire, and garbage collection coverage via their individual overlays. Maybe not enough customers to the ratio of industrial that make goods (aka the district setting thing)you made? A subreddit for the City Builder game developed by Colossal Order, Cities: Skylines. 'Too few services' is woefully vague, which is why this can give some players a big headache. New comments cannot be posted and votes cannot be cast, More posts from the CitiesSkylines community. Join. My advice is look at the age distribution. Your industries produce goods that are necessary for your commercial zones to operate. They go into product specific specialized industry buildings to be made into products, because they are RAW items. Trucks carry raw ore, oil, wood etc. It's often more simple in the case of industrial buildings, but you still have to figure it out to sate your city's citizens. If commercial buildings don't get the goods in a fixed amount of time, after this warning they go out of business and abandon the building. To summarize, no industry means no goods produces locally. What’s going on? What you need to know is that buildings that extract ore, oil, cut down trees, also produce trucks, but those trucks are not separate, but fall under the products category of the overlay. Problem solved, right? Pinpointing what services your residents need is tricky, but not impossible. In the extended building info mod, it says that my residentials need cargo. In Cities: Skylines, something a lot of us run into is buildings saying they don’t have enough workers when it seems like there’s more than enough to go around. Not enough customers Help I just don't understand, I have residential (High and low) all around my commercial areas, but they are still saying they don't have enough customers. Press J to jump to the feed. Any RAW items, resources you may call them, that are missing are imported from the region by highway, train or boat but ultimately transported by trucks. It depends on your employment %. This can mean a few things, based on whether your residential or industrial buildings are giving you the notification. If they're not getting enough, they're not getting enough "services". If commercial buildings not get enough goods, they give the "Not enough goods to sell" warning. All trademarks are property of their respective owners in the US and other countries. If you've played Cities: Skylines for more than a couple hours, you've probably seen a number of buildings pop up with indicators stating 'Too few services'. Make sure your tourism districts have plenty of unique buildings and leisure/parks to draw in the tourists, direct subway links to the international airport and harbours might help, also a normal airport. It makes me wonder if when they were working on this part, they were already planning the Industries expansion, and thus didn't put a whole lot of work into it in the base game. You traffic grinds to a halt, trucks start to despawn and commercial buildings don't get their goods. Hopefully this helps you out, as I've had quite a time trying to figure this puzzle out myself. One thing that affects your industries (that you don't have to worry about with others) is incoming and outgoing goods. Pay no attention to the demand bars. My leisure areas have bus stops, ... Cities: Skylines. Something crazy about this game is the fact that a portion of people are having this problem, while I'm over here trying to fix the "not enough buyers for product" while having 0 demand for Commercial. Cities: Skylines 5433 Support & Bug Reports 6514 Suggestions & feedback 2715 Modding & Resources 1737 Official Information & Announcements 127 City Journals and Let's Plays 465 Cities: Skylines Console & Windows 10 Edition 770 I don’t normally pay attention to the demand meter but what is it showing for residential demand? I'm on Xbox One and don't know how to do that. Cities: Skylines > General Discussions > Topic Details. I am going to write this out, but there will be a video attached, how I prevent this problem in my cities and how you can fix this problem, and all the related problems coming from it, like truck traffic, not enough buyers for goods, building abandonment and so on. Don't let the wording above fool you: If you simply don't have the money, these services are not absolutely essential. This will greatly increase their imports and exports. And if you even have RAW items, resource, production/extraction locally, you reduce the traffic from trucks even more, clearing the streets and highways of massive numbers of trucks that take very long rides. It takes some time for the game engine to connect demand with supply.

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