Cut the Rope to create a shortcut before climbing into the nearby ring/thruster. Turn it off to get the crane to stop in front of you. There’s a doorway leading back indoors. Either way, climb back up the ramp, return to the intersection, and go straight ahead. Along the way, you can look for secrets and chests. She can cross most of the room in a single dash. When you have an understanding of when these attacks are coming and when it’s safe for you to follow up on each, start counter-attacking. Bust out the double-bladed saber and reflect their attacks. Pull yourself up when you get there to be standing on the landing pad. He can dodge a little, but a second saber swing usually connects. The blade will come down under her before swinging up at you. Jump down to that and hop across to the rocky ledge beyond that. You're browsing the GameFAQs Message Boards as a guest. The main character will visit some new places along the way and unlock new important upgrades for the BD-1. Push the broken metal to clear a path. As you approach a Heavy Assault Trooper will attack. This will unlock the locked door we encountered on the dirt path leading away from the landing pad at the very start of the area. As you land, there will be a yellow elevator to your left. You really want to save here. At the bottom of the slide, use the Save Point. 15:00. Beyond the door, open the chest containing the Duty and Resolve II Lightsaber Switch. When you land, turn right to find another zip line leading down. After that, she’ll start blocking and will eventually parry one of your attacks, opening you up to a counter-attack of her own. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the second visit to Zeffo planet which takes place in the third chapter of the campaign. Both have slightly awkward timing due to how long she stays in the air. Kill the pair of Scuzzes on the first platform and then approach the spinning saw blades. Continue inside. You’ll step onto a dead-end platform, but if you turn to the right, you should see a lowered section of catwalk being held by a crane. Make your way back to the third yellow elevator and ride it up to the surface. Hop onto the slide and ride it to the bottom. Next, you need to grab the rope. Launch – The Sister will raise her blade up to eye-level and point it at you before spinning away from you. Drop off the ledge to the ground below and approach the Jotaz in the pit. Combos – The Sister also has a few basic combo patterns that she can use. No worries, there are a few spots on Zeffo where we’ll be able to use it. Zeffo or Dathomir? Figure out the Slash Dash, Dash Jump, Thrust, and Batter attacks first. Simply head towards the Mantis to continue the mission. Dispatch the Stormtroopers once again before crossing to the stairs on the far side of the room. You reach the elevator that will take you to the Imperial Dig Site. Climb back to the upper ledge and have BD-1 slice open the door. If you choose not to and just want to get on with the game, skip down below the grey box to continue. The reason for this is that soon, more Imperials will join the fight, and it can get unwieldy with six enemies around. This will take you back up to the room at the top of the slope we just came down. Below these is a small platform we can drop to with a Treasure Chest containing Mantis Paint Job [Occultation]. Proceed back to the landing area to trigger a scene, and then a boss fight. Fight it off. We recommend the latter first which the guide will follow. First, switch to the single blade. Follow that around to the right until you get under the ledge of the upper platform. Reflect a couple of bolts and then Push it away so that it explodes and leaves you alone. When the battle is won, you can destroy your hacked droid(s) so you can still claim the experience for them. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Just beyond the body will be a platform with an Overcharge panel. In the next large room, you’ll encounter a Heavy Trooper and Two Security Droids. This is the way back to the ship to finally get out of Zeffo after the hero gets out of the Tomb of Eilram and uncovers the secrets of the Tomb. Upon exiting the elevator when it reaches the top, you’ll find a Save Point – Windswept Ruins 2. Drop off the ledge, and you’ll find a Save Point. Return to the elevator and take the ice slide to its left. Locate the twisted metal sheet that can be used as a bridge. Turn left to the opposite side of the room from the elevator and let BD-1 slice the door so you can get through. Another effective technique is to stay at mid-range to have it use its rockets and mines – if you hit Force Push immediately after the boss fires them, you can deflect them back into the boss, inflicting a good amount of damage. When you jump to the area located on the left, Cal will get attacked by Jotaz. Use the dodge button to accelerate your swimming and swim straight ahead. However, you need to reach the ship to make progress in the story. Many of these are easier to get familiar with due to the more obvious tells. You will be attacked by enemies - defeat them. If the Jotaz is only a couple of hits from death, you may want to finish it up first. Inspect the glowing spot for a Life Essence before leaving the tunnel the same way you came in. This should immediately remove the Heavy Trooper from the equation. Dodge away. There is also a locked door on the right which we’ll open from the other side later. The passage is on the left. Get through the ice caves first, from the ruins area, and then get to the appropriate imperial lift to get back to the derelict hangar. LOL. 1 month ago. When you think you’re far enough away, take another step or two back because this enemy can close distances pretty quickly. Now there are two ways we can go to leave the area. Return back to the zip line you took to get down here. After that, you need to use the elevator to leave this location. There is another elevator waiting for you. You should have picked up the Security Droid Hacking module for BD-1 on Kashyyyk, so when one of these is low enough, have BD-1 hack it. At this point we can now return to the Mantis for a scene. Instead, back up and wait for them to come to you. The rest can be found in our walkthrough - Chapter 4 The Prison. With the Scomp Link, we can now open the locked door beside this. The central guns fire blaster ammo at you but as there are two of them, it comes in quite rapidly. Follow the cliff to some … Then, you can jump on the shelf. Try to eliminate them as quickly as possible or back off and let the Jotaz deal with them. Check the trooper’s body to find a Life Essence. You’ll also find that the Windswept Ruins we explored earlier are now crawling with imperial soldiers and that the air vents we saw earlier are now active, creating gusts around the area. Check glowing spot to the left for the Missing Artifact Force Echo. “ Before leaving make a quick run back to the Abandoned Village area. This Overcharge panel does not need to be turned off. The closest you’ll get to a tell will be the Trooper raising their back arm as if to take aim at you. Don’t do it! Run to the end of the ring. From the Save Point drop to the ledge below and defeat the Scazz here, three more will show up after you attack the first, so be careful! Return to the Mantis. Upon exiting, you’ll arrive at a Save Point – Ice Caves 3. You’re better of just blocking through these attacks or avoiding them altogether. Look slightly to the left to find a Probe Droid in the distance. The primary objective of this visit is to locate the entrance to the Tomb of Miktrull. This type of Trooper, in particular, seems susceptible to having its stamina burned through with parries. Use the Save Point before returning to the previous room. The differences between them are small, and trying to parry them has far more to do with learning their nuances and practicing the timing than anything else.

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