That move has made so many battles and requests much easier and a lot faster. Severe Phys attack that splashes to either side. (1 enemy) [Curse-based attack], Low chance of instant kill. (1 enemy), A heavy Bash attack, with medium chance of Sleep. Heavy Physical attack (1 enemy) + Tarunda. (All enemies), Medium chance of Strength Bind. With sub-Personas, it's incredibly easy to round out your team's elemental strengths and weaknesses. Further allied attacks gain link damage. (1 enemy), Light Wind attack that splashes to either side. In fact, if you're up to the challenge, there are huge benefits to taking them on. No Sub-Persona can teach a Link skill via sacrifice fusion. (Party), Moderate HP restore at end of turn, for 3 turns. You'll generally want to avoid FOEs in your current dungeon, but that doesn't mean they're unbeatable. Slightly (1.2x) raise Ice attack strength. (1 enemy), Medium Elec attack that splashes to either side. Light Phys attack. *, Slight HP restore at end of turn, for 3 turns. Lasts for 3 turns. Deals heavy Cut damage to one foe with bonus damage to foes that are afflicted with an ailment. Hastily penciling in a wall where there isn't one is a fast way to end up lost, and a misstep I myself committed. Light Elec attack. Perform a regular attack whenever a Bind is inflicted on an enemy. Greatly (1.5x) raise Bless attack strength. *. Moderately (1.4x) raise Psy attack strength. For Persona Q: Shadow of the Labyrinth on the 3DS, Character/Persona/Skill … Medium Phys attack, with medium chance of Agility Bind. High chance of nullifying physical attacks against the user. Moderate chance to negate fire, wind, ice, and electricity damage against self and allies in the same row. (User's row), Remove all Binds at end of each turn for 3 turns. Lasts for 3 turns. Directs all attacks to one ally to self. (1 enemy), Medium Ice attack that splashes to either side. Remove all ailments and Binds. (All enemies), A light Cut attack, with medium chance of Sleep. (1 enemy), A heavy Cut attack which takes longer to execute. Give Boost to another ally. It's tempting to buy every new thing the second it opens up, but you're better off curbing your spending habits. (Random foes). Light Phys attack, with medium chance of Confusion. Skills marked "RN" are ranged and can hit anywhere in the formation. Increases one ally's Defense for 3 turns. Treasure Hunter - Reveal nearby treasure boxes. (1 enemy) [Curse-based attack], Medium chance of instant kill. (All Enemies). Just like in their respective games, Fuuka and Rise will act as your home base support team. (1 enemy), A light Bash attack, lowers target's defense for that turn. Lower attack for 3 turns. Increases chance of harvesting rare material from Power Spot, Restores hp of party for every step taken in the dungeon, Slightly restores SP of party for every step taken in the dungeon. This attack always goes last, Deals light Stab damage to one row of foes, Moves quickly to deal 3 hits of moderate Stab damage to one row of foes, Deals light Stab damage one foe in the front row, Stabs to one foe in the back row, Deals moderate Stab damage one foe in the front row, Stabs to one foe in the back row, Deals heavy Stab damage one foe in the front row, Stabs to one foe in the back row. Foes damaged by this character takes increased damage from allies. Look at it this way: That new sword you bought will probably be obsolete in one or two more trips if you're efficient at exploring. (Party). This attack always goes last. Heavy Phys attack that splashes to either side. Light Ice attack. Moderately restore SP while walking in the labyrinth. (1 row), High chance of nullifying Phys attacks for 3 turns. Reduces chance of encountering enemies while harvesting from Power Spots. Slightly raise attack against enemies with higher HP. Once per battle, endures a killing blow and leaves the character with 1 hp. Slightly (1.2x) raise Curse attack strength. (All enemies), Restore HP and remove ailments/Binds each turn for 3 turns. So far, my favorite skill has to be Myriad Arrows, or Samsara. (1 enemy), A heavy Cut attack, with medium chance of Curse. Greatly increases critical hit damage), Lv8 Maragi > Lv37 Maragion > lv55 Maragidyne, Lv1 Bolt Strike > Lv35 Lightning Smash > Lv50 Thunder Smash, Lv4 Tarukaja > Lv27 Matarukaja (Attack buff for 3 turns), 4th Skill : Revolution (Passive skill. This is a great way to conserve your energy early in the game and in long fights (which there will definitely be a few of), so learn and exploit weaknesses with the lowest-costing attack you can and ride the free wave. Your options will increase as each level their Persona, but sub-Personas can be particularly helpful here. Many Personas have skills that include a small circle with a plus sign in the middle — these are Leader Skills, available only to your support team. It might sound stupid, but trust me: Put the game down if you get stuck. (All enemies) [Requires circles], Heavy Almighty attack. Raise critical hit rate for 3 turns. (Party), Raise Ice resistance for 3 turns. High chance to add splash effect on single-target attack skills. Persona Q often features puzzles that require you to decipher codes or remember clues, and you can't always access that information again — bad news if you're forgetful or simply take a long break. Persona Q: Shadow of the Labyrinth is a game by Atlus featuring both the cast of Persona 3 and Persona 4. Slightly raise Fire, Ice, Wind, and Elec attack strength. (Party), Raise attack, removes Binds, and adds Boost. Light Phys attack to random targets. Damage taken this way is reduced. (Party), Moderately restore HP at the end of the turn for 3 turns. (Party), Raise Bless resistance for 3 turns. Unlike in other Persona games, striking an enemy's weak point in Persona Q won't grant you an additional move. (1 foe), Medium Damage (1 foe) + Heal damage dealt against foe. Persona Q: Shadow of the Labyrinth tips: How to not die (as much). Extra defense while protecting. Lower defense for 1 turn. Low chance of attack skills executing twice. (1 enemy), 3 heavy Bash attacks against random targets. (1 row), 6-8 light Stab attacks at random, with low accuracy. (Party), Reveal treasure boxes, FOEs, and shortcuts in a wide area. Greatly lower chance of ambushes at Treasure Spots. FOEs appear on-screen, as opposed to in random encounters, and pack more of a punch than your typical fight (or even boss fights, in some cases). Act first and greatly raise physical attack for 3 turns. Damage is increased by number of hits taken. Greatly raise attack and act first for 3 turns. (1 enemy), Heavy Psy attack that splashes to either side. Light Phys attack, with medium chance of Hex. Consumes HP each turn to greatly increase attack power. (1 enemy), Low chance of instant kill. XD, So far, healing harp seems incredibly useful. Low chance to add splash effect on single-target attack skills. Slightly (1.2x) raise Fire attack strength. Deals severe damage to one foe. (All enemies) *, Heavy damage, with Magic, Strength, and Agility Binds, on Vow Breakers., 5 medium Bash attacks against random targets. Medium Phys attack, with high chance of Poison. Light physical damage 3 times. 3-10 severe Phys attacks to random targets. (Party)Promise Bracer (Acc) exclusive. At the end of every turn, dispels Seal status on allies in the same row as the caster. Increases no. Slight HP restore. At this point it has been a while since I have played the game so even if I wanted to say a fav skill I wouldn't cause I can't remember all of them off the top of my head lol. (1 row) [Only usable in battle], Remove status ailments at end of each turn, for 3 turns. Further allied attacks gain link damage. Speaking of which, note-taking (or even snapping pictures) of clues is something I highly recommend. Deals moderate Almighty damage to all foes if there is a Circle active. (All foes), Changes user resistances + Sleep (All foes), Changes user resistance + Curse (All foes), Changes user resistance + Panic (All foes), Changes user resistances + Agility bind (All foes). Display wide range of hidden passages on map. Lower attack for 3 turns. The ability to fuse Personas in the Velvet Room is back in Persona Q, and it's one you should use often. Some are applicable in battle, like healing skills, while others will help you in the labyrinth. of times for harvesting from a Power Spot, and chance of obtaining rare material. High critical rate but low accuracy. Lasts 3 turns. Raise hit rate and evasion rate for 3 turns. (1 enemy), A heavy Stab attack that pierces to the back row. (All enemies), Medium chance of Magic Bind. Slightly restore HP at the end of the turn for 3 turns. (Party), Allow someone to act first for the turn. Hits again if user takes no damage that turn. Medium Phys attack, with medium chance of Strength Bind. (All enemies), Lower Ice resistance for 3 turns. Lv9 Gurentou > Lv35 Gokuentou > Lv55 Hientou, 4th Skill : Debilitate (Decreases one foe's Attack, Defense and Agility for 3 turns), Lv9 Raikouzan > Lv35 Raimeizan > Lv55 Raijinzan, 4th Skill : Heat Riser (Increases one ally's Attack, Defense and Agility for 3 turns), Lv10 Media > Lv33 Mediarama > Lv55 Mediarahan, Lv1 Fusion Blast > Lv20 Scorching Blast > Lv40 Nuclear Blast, 4th Skill : Golden Wings (Medium chance of attacks skills happening twice), 4th Skill : Champion Title (Passive. Raise defense and chance to be targeted for 3 turns. Persona List Chariot Arcana Nata Taishi (Lvl 7) Chimera (Lvl 10) Eligor (Lvl 17) Ares (Lvl 23) (1 foe), Heavy damage + medium chance of agility bind. Light Phys attack, higher damage if target has ailment. Heavy almight damage. Medium chance of another attack after regular attack. (1 ally), Flee from battle and teleport to floor entrance. (1 Enemy), 2-4 light Wind attacks against random targets. Lower attack for 3 turns. Blocks the first attack that hits allies each turn. Moderately (1.4x) raise Curse attack strength. (All enemies), High chance of Magic/Strength/Agility Bind. Effect lasts for 3 turns. (1 enemy), 3 light Stab attacks against random targets. At the end of every battle, restores 20% of max hp for all allies. (1 enemy), Heavy Elec attack that splashes to either side. Removes stat penalties. (All enemies), A heavy Stab attack, effective on Bind, but will remove binds. (All enemies), Medium chance of Magic Bind each turn for 3 turns. Deals light Stab damage to all foes (6-8 hits). Low chance of Death Counter when battle starts. Stronger for each hit taken. Last for 3 turns. You can't swap them out during battle, but it's a good idea to keep a few super-loaded Personas with varied abilities ready to go while you're in dungeons. Fuuka and Rise directly affect your Leader Skills, or special abilities that use the hit meter to the right of your screen. Greatly (1.5x) raise Wind attack strength. (1 enemy), A light Stab attack that pierces to the back row. (Party), Raise Elec resistance for 3 turns. Your initial support character will depend on which protagonist you choose, but once the casts combine you can select either girl to provide her voice and/or specific set of skills in the field and in battle. Shows location of shortcuts in a wide area. Medium Phys attack, higher damage if target is bound, but dispels Bind. Greatly raise critical rate when target is bound. Skip current turn and prepare for Origin Strike. High chance to activate Shura Tensei every turn.

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