Fist of War Support is now offered to the Marauder, Duelist and Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Scion. Fixed a bug where skills with a cooldown shared by other skills and a buff duration (such as Guard Skills) would become unusable in that instance if the gem was removed while the buff was active. The wave creates 5 areas, and cannot stop before creating 2 areas. Now has an added Damage effectiveness of 240% (from 180%). Base attack speed is now 75% to match Earthquake (from 100%). Fixed a bug where Riposte would place a mace effect if it was triggered while unarmed. Beams now deal 40% less Damage at all gem levels. This affects all existing items with this enchantment. All Fragile Regrowths are lost when hit. It is now also limited to 1, which does affect existing versions of the item. Now favours striking enemies that have been struck fewer times. Fixed a bug which prevented mana reserved by Mines to not correctly update with increases and reductions to mana reservation. Grants a buff which makes it easier for you to stun enemies. Fixed several bugs where skills were misbehaving when at 9 stacks of Intensify. The Black Cane: Phantasmal Might granted by Summoned Phantasms now provides 50% more Added Physical Damage to Spells at all levels of the respective Phantasm source. Instead, now grants +3-4 to Melee Strike Range while unarmed. Now taunts all nearby enemies to attack the user, and grants endurance charges. Added many spectres: Redemption Sentry, Baranite Thaumaturge, Baranite Sister, and more. The new ones are: The Traitor, Supreme Ostentation, Chainbreaker, Transcendence, Immortal Ambition. The Fog of War skill that is triggered when a trap is triggered has also been improved, with a larger radius and a cooldown of 1 second (from 3). What do you think about Pain Reaver instead of War Bringer? Fixed a bug where binding Brand Recall to the left mouse button and then moving around could potentially have you kicked offline for performing too many actions. Instead, they will grant 30-50% increased Seal gain frequency. If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows. Weapon Skins from Supporter Packs can now be applied to both weapons when dual-wielding. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you! Unwavering Stance. You can now instantly buy all decorations (that cost only Favour) that your hideout template needs, as long as you have unlocked them and have enough Favour to do so. Metamorph (Costs 5 Chaos Orbs): Area contains Metamorph monsters. Limbsplit and The Cauteriser: New versions of these items now also trigger Gore Shockwave on hit if you have at least 150 Strength. We've moved some of the most build-defining Keystones out of the Timeless Jewels and into the tree itself. Stack 2 or 3 Mob Mentalities and Rage will have an extremely long up time. It still grants 10% more attack speed and 15% chance to block attack hits. Fixed weird Grandmaster behaviour related to changes made to Cyclone in previous patches. Improved the responsiveness of Sirus' storms to phase transitions. Existing versions will have the values updated if you use a Divine Orb but will not gain the Malediction modifier. If you wish to see more details about this beautiful build check out the video guide: Spectre Summoner Build Guide Video Before you start posting questions I would recommend checking the video. Now has an added Damage effectiveness of 45% (from 30%). Now has an added Damage effectiveness of 170% (from 135%). Imperial Maul: Base attacks per second is now 1.1 (from 1.2), Implicit now grants 10% increased Strength. The Poet's Pen: Improved behaviour around animation cancelling (now works similarly to Spellslinger Support). Ngamahu's Flame: Now converts 60% of Physical Damage to Fire Damage (from 50%). Timeless Jewel Keystone passives have become a popular feature for many builds, but are prohibitively difficult to acquire (especially without trade). Reach of the Council: New versions of this item now cause arrows fired from the first firing points to always pierce, arrows fired from the second firing points to fork, arrows fired from the third firing points to return, and arrows fired from the fourth firing points to chain +2 times. Wind Dancer. Added a new Strength Skill Gem - General's Cry: Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%). Now causes Warcry skills to have a cooldown of 4 seconds (from 2). Limbsplit triggers a level 1 version, and The Cauteriser triggers a level 5 version. In the start of the league I didn't have a problem to find good jewels. Ezomyte Blade: Base attacks per second is now 1.4 (from 1.35), Crit Chance to 6.5% (from 5%), Implicit now grants +25% to Global Critical Strike Multiplier. Added a new Intelligence Skill Gem - Arcanist Brand: Creates a magical brand which can attach to a nearby enemy. Travel skills other than Dash are disabled while this is equipped. Now causes you to create Profane Ground instead of Consecrated Ground. Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%). Now causes your Critical Strikes to deal no extra Damage (previously granted -25% to Critical Strike Multiplier). Labyrinth helmet enchantments that granted Charged Slam chance for Tectonic Slam can no longer be obtained. You may hit like a hammer, but that does not actually make your arm a hammer. Taunted enemies now have a more visible effect played on them. Wintertide Brand has an attack time override (T-override) of 0.2 seconds. Void Axe: Base Crit Chance is now 6% (from 5%). Ah, sorry. This affects all existing versions of this item. This affects all versions of these items. Existing versions can be updated to the new values with a Divine Orb. This doesn't affect existing versions of the jewel. Added new Labyrinth enchantments for both new and reworked skills. Now activates every 0.75 seconds while attached (from 0.8 seconds). The existing Skills which are now considered Slam skills are: Ground Slam, Vaal Ground Slam, Leap Slam, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Ancestral Warchief, Tectonic Slam, Perforate, Doryani's Touch, and Consecrated Path. Existing versions of this item can be updated to the new values with a Divine Orb. Labyrinth helmet enchantments that granted 50/75% increased Rallying Cry buff effect now grant 10/15% increased Rallying Cry buff effect, and can no longer be obtained. Malachai's Vision: Now regenerates 250 Energy Shield per second if all equipped Items are Corrupted (from 100). Storm Brand is now offered to the Witch for completing The Siren's Cadence (previously this was available only from the vendor for the Witch). The Shakari God Power no longer makes you immune to poison. Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20. Now grants 25% increased Warcry buff effect (from 50%). Martial Artistry: No longer increases area of effect while unarmed. This affects all versions of the item. Existing versions will be updated to the new values if you use a Divine Orb. Summoned Raging Spirits no longer refresh their duration when they kill an ignited enemy, and instead deal fire-only splash damage to surrounding targets. Now gains a 30% increased Global Physical Damage implicit by default, overriding the basetype. Timeless Jewels -- New keystones have been added to replace the five that are now available on the passive skill tree. Fixed a bug where Glacial Cascade mines wouldn't target Betrayal Fortress doors. Each Warcry is enhanced by the proximity of enemies, and for some warcries, allies or corpses too. Berek's Respite: The radius at which it can spread ailments to other enemies is now 25 units (from 12). Existing versions of this item are not affected by these changes. Terror Maul: Base attacks per second is now 1.15 (from 1.25), Base Crit Chance is now 6% (from 5%), Implicit now grants 25% chance to double Stun Duration. This affects all versions of this item. Reworked 3 Warcry Skill Gems: Enduring Cry, Abyssal Cry (now called Infernal Cry) and Rallying Cry. This new screenshake can be disabled in options if desired. Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels). These changes do not affect existing versions of this item. Now has a mana cost of 0 (rather than no mana cost). Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked. Labyrinth helmet enchantments that granted increased buff effect for Enduring Cry now grant increased cooldown reduction instead, and can no longer be obtained. Implicits that granted 45% increased Global Accuracy Rating now grant 60% increased Global Accuracy Rating. With 3.11.0, there are Standard, Hardcore and Solo Self-Found variations of the Harvest challenge league available. Imbalanced Guard. Now converts 50% of Physical Damage to Lightning Damage (from 60%). Fixed a bug where items with a fixed number of sockets (such as Loreweave or Oni-Goroshi) could have the number of sockets reduced through the hideout crafting bench, but not increased. This buff has 100% more effect on your minions. Added a new Strength Skill Gem - Ancestral Cry: Performs a warcry, taunting all nearby enemies to attack the user and exerting the user's next eight Strike strike attacks. Instead, it now grants Ghost Reaver, causes Energy Shield Leech Effects from Attacks to not be removed at Full Energy Shield, and grants 50% reduced Maximum Recovery per Energy Shield Leech. Fixed a bug where the Lightning Wings microtransaction didn't scale with the player character's size when it changed. These Keystones are: The Impaler, Imbalanced Guard and Call to Arms. Updated the frames on passive skill hovers to the ones created for Path of Exile 2. Now has a base critical strike chance of 5% on its Nova skill (previously erroniously had 0%). Al Dhih: No longer triggers Abyssal Cry on hit. Now has an added Damage effectiveness of 185% (from 140%). The small passive leading to Valako, Storm's Embrace no longer grants 15% increased Endurance Charge Duration. Fixed an instance crash related to Summon Phantasm. Now deals 9 to 12 Fire Damage at gem level 1 (unchanged), up to 856 to 1284 Fire Damage at gem level 20 (from 716 to 1073). Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%). The Saviour: Mirage Warriors have been renamed Mirage Saviours, to differentiate them from those created by General's Cry. I don't take it because it's the only notable which costs 2 points to get: the average dps increase is something like 3%, which is actually a little low for the build. This affects all versions of the item. The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure. Alternative Ailments: Scorch, Brittle and Sap. Now deals 16.7 base Cold Damage per second at gem level 1 (unchanged), up to 1391.2 Cold Damage per second at gem level 20 (from 1383.5). Vaal Pact. Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Piledriver: Base attacks per second is now 1.35 (from 1.3), Implicit now grants 20% reduced Enemy Stun Threshold. Fixed a bug where Arcane Cloak could consume Energy Shield or Life instead of Mana as part of its extra spending. Existing items are unaffected. Existing items can be updated to the new values with a Divine Orb. When you reach 24 challenges, you will receive the Harvest Cloak. Night's Hold: Now requires level 12 (from 25). Existing versions of this enchantment now grant extra chance for branching fissures. No longer grants 30-40% increased Spell Damage. UI for anointing items: Search notables, sort them by node power, and preview their effects. Now deals 160% of base Damage at gem level 1 (unchanged), up to 260% at gem level 20 (from 210%).
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