So I'm thinking this is a heavy gun, not energy, not rifle (not even with rifle mod). I scrapped so many tesla rifles in my 600+ hours of playing that I guess I discovered it that way. Then if you get the anti-armor legendary tesla ... well massive numbers of enemies have no chance. Many people think that regular guns and armor can benefit them in a build as long as they have the right cards, and that’s not true. Now of course, this is my personal preference. Armor is a really tricky subject because it’s such a randomized system, but the sets you REALLY want to look out for are any sets that either grant, When it comes down to food, anything that boosts your stats to help maximize your Perception, Agility, or Luck is usually what you want to hunt for. I do not have a Auto weapon dmg perk card to test but I suspect the Shotty mod not to be effected either and both are instead increased by the Auto and Shotty perklines. The auto fire mod does not gain from riflemen or at the least not a single master rifleman lvl 1 perk card I used that did increase damage for the semi-auto(standard mod) and charging semi-auto mods. New comments cannot be posted and votes cannot be cast, Welcome to the Fallout Network subreddit for Fallout 76, Press J to jump to the feed. You can learn the first 3 of those mods from scrapping but not Charging Shotgun. Potentially one of the most powerful builds in the entire game, if done correctly. Fallout 76 unique weapons - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! But… WHO CARES WHEN YOU’RE DEALING LUDICROUS DAMAGE?!?!?! Arendal Reaction: +Weapon Damage at Low HP at the cost of -50 HP, Eagle Eyes: Critical Damage +25% & +4 Perception at the cost of -4 Strength, Marsupial: Carry Weight +20 & + Jump Height at the cost of -4 Intelligence. It’s a powerful, automatic ballistic weapon … New comments cannot be posted and votes cannot be cast, Welcome to the Fallout Network subreddit for Fallout 76, Press J to jump to the feed. Do the automatic rifle perks work for your Tesla? There are several items that you want to key focus in on while using a Non-Automatic Rifle build. These are typically easy to craft, easy to obtain, and there are a couple drinks out there that DRAMATICALLY (see how I used all caps to emphasis it’s dramatic-ness) increases yours builds damage potential. Tesla is listed as a Heavy Gun when crafting it from a weapon workbench. Headed there now. A couple of the guns to look out for are: Here are the perks I would HIGHLY recommend looking out for in a Non-Automatic Rifle Build: Armor is a really tricky subject because it’s such a randomized system, but the sets you REALLY want to look out for are any sets that either grant +1 to Perception OR are Legendary Unyielding armor. minus Endurance. This will add to your damage through perk cards AND keep fights quiet. So I assume the full auto part is a mod. You on xbox? That includes the shotgun and lobbing balls barrel. If I want to use a 1* vampiric Tesla to tag mobs in group settings which modifications would you suggest? How should I mod it? Can anyone confirm what perk I should be taking based on the various barrels? The Tesla gun only has 4 mods available based on what another poster pulled out of the game files: Reflex Sight, Automatic Barrel, Charging Barrel, and Charging Shotgun Barrel. So far I've learned the auto and charging semi-auto mods. (I have this one mostly for fun OR if you’re in PvP, it’s much harder to hit a moving target), Like EVERY other build in this game, the perk cards only carry you so far. Is it better to get a explosive tesla or normal I run a bloodied build . Not only can mutations give you straight up great perks, it can ALSO be a factor that boosts your weapon damage if you have the Mutant’s star on your legendary. I’ve spent a LOT of time mastering the ways of Non-Automatic Rifles, and with this setup, although lacking in strength greatly, you will most optimally output the best damage possible, especially with the right selection of weaponry and armor equipped. Auto and Standard have 15 rounds the charging is 8 rounds. On top of that, there are several guns that really outshine in performance. As far as energy weapons go, we haven’t had any scaling since FO3 and New Vegas (I.e. Old post but I've confirmed that the rifleman perks affect it no matter the barrel. I've got a Quad Explosive Tesla Shotgun that wrecks things pretty well, even though explosive overrides the arcing effect. Commando build currently. I'm thinking these are the perks that apply - Strength: heavy, expert heavy, master heavy, tank killer, perception: glow sight, intelligence: stabilized, luck: bloody mess and crit frequency and amount perks. Obviously, on top of that delicious food, you need to top it off with some drink buffs. Press question mark to learn the rest of the keyboard shortcuts. The Fallout 76 Best Weapons Tier List is based on accumulated weapon stats for each gun type. This is really up in the air. Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. So I'm thinking this is a heavy gun, not energy, not rifle (not even with rifle mod). I love seeing a big cluster of enemies :-D. Mine is bloodied as well. (FYI: I literally have multiple legendary grinding locations on this site, so make sure to check those out.). Steeped Carrot Flower Tea: 25% Water, +25 HP, +2 Perception, Steeped Melon Blossom Chai: 25% Water, +25 HP, +2 Agility, Steeped Thistle Tea: 25% Water, +25 HP, +20% Crit Damage. I use an Automatic barrel and have Mutant +10% dmg and +10% while aiming, it's a great weapon for most cases. Press question mark to learn the rest of the keyboard shortcuts. It's a lot of fun! Remember, all mutations come with serious drawbacks UNLESS you have the perk card “Class Freak,” So I’d highly recommend you use that if you want to be mutated. Fallout 76 is no different, so in participating in the activity known as drugs, you are risking a number of negative effects that could possibly overcome your character. I use a quad auto Tesla. When it comes down to food, anything that boosts your stats to help maximize your Perception, Agility, or Luck is usually what you want to hunt for. Drugs are a double edged sword in Fallout, always have been and always will be. Every build needs a SOLID setup to perfect the mechanics and make yourself overpowered THEREFORE, today we will be focusing on an amazing NON-Automatic Rifle Build in Fallout 76. Appalachili: 15% Water, 10% food, +30 HP, & +2 Luck, Awesome Opossum Bacon: 15% Food, +45 HP, +2 Luck, Blight Soup: 10% Food, 15% Water, +12 HP, +20% Crit Damage, Carrot Soup: 10% Food, 15% Water, +12 HP, +2 Perception, Grilled Radstag: 20% Food, +60 HP, +20 Carry Weight, Ground Mole Rat: +20% Food, +60 HP, +3 Agility, Iguana Soup: 20% Food, 15% Water, +60 HP, +3 Luck. Having completely perked out weapons and armor will help massively in making the most powerful build that you can, and you’ll be surprised at how many places you can grind for legendary’s at. Now these, of course, are optional but can be INCREDIBLY helpful for those wanting to test the waters of bonuses. The Tesla gun only has 4 mods available based on what another poster pulled out of the game files: Reflex Sight, Automatic Barrel, Charging Barrel, and Charging Shotgun Barrel. Fallout 76 is no different, so in participating in the activity known as drugs, you are risking a number of negative effects that could possibly overcome your character. I'm interested in doing some tests with the lobbing mod when I eventually learn it. How can shotgun be included if there are two perk cards that’ are specifically for shotgun dmg? From radiation to diseases and unreliable sources of food and water to keep the player on their toes, they also have to contest for dominance against a bestiary of deadly mutants and abominations that prowl the wasteland and skulk in the dark corners of desolate ruins.

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